Trappings: Physical change, glowing aura, potions.
This power allows a character to increase any of a target’s
Traits by one die type for a standard success, or by two with a
raise. The affected Trait can exceed d12. Each step over d12
adds + 1 to his Trait total. For example, a raise on someone
who already has a d12 in the affected Trait grants him d12 + 2
for the duration of the power.
The power can also be used to lower an opponent’s Trait.
This is an opposed roll against the victim’s Spirit. Success
lowers any Trait of the caster’s choice one step, a raise lowers
it two steps. A Trait cannot be lowered below a d4. Multiple
castings stack, though the caster must keep track of when
each casting expires as usual.