Tag: Rules

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  • Character Creation

    h2. Official Links * "Character Sheet":http://tripleacegames.com/Downloads/HellFrost/Hellfrost%20Character%20Sheet.pdf * "Pregenerated Characters":http://tripleacegames.com/Downloads/HellFrost/hellfrost_pre-gen_characters.pdf h2. Character Creation …

  • House Rules

    Here we will list any house rules we decide to use in the game. h4. Rule of Cool If you’ve got a cool idea for a character (or anything, really) that you'd like to see, we can probably make it work. h4. Character Advancement Instead of handing …

  • Arcane Powers

    As Savage Worlds is a generic system, so is its Powers system. The flexibility of the Powers system comes from Savage Worlds' use of _Trappings._ Think of each Power in the book as a _Template_ that gives the very basic effect; Trappings detail how the …

  • Encumbrance

    Tracking Encumbrance is annoying, but I feel it's an important aspect of both the game's immersion and of a character's Strength attribute. We will track encumbrance in a simplified way through use of _Significant Items_. h4. Significant Items A …

  • Combat Options

    Below is a list of the standard Savage Worlds Combat Options. h4. Aim +2 to Shooting/Throwing if character does not move h4. Area Effect Attacks Targets under template suffer damage, treat …

  • Hazards

    Below is a brief overview of SWD Fatigue. _Hellfrost_ is a very cold setting, so see the [[Temperature]] page for further details. h3. Fatigue A character who falls victim to Fatigue passes through several declining states before finally succumbing …

  • Temperature

    h3. Clothing The SWD rules state that a character makes a Vigor roll for every four hours he spends in temperatures below freezing, with a cumulative -1 penalty per 20 degrees lower. This assumes he's wearing a warm shirt and cloak. In _Hellfrost_, …

  • Combat Survival Guide

    This is an HTML'd version of "The Combat Survival Guide":http://www.peginc.com/freebies/SWcore/Combat%20Survival%20Guide.pdf. |_.If you are having problems:|_.And...|_.Then Try...|_.Game Effect:| |/9.Hitting your opponent (High Parry)|You are more …

  • Languages

    *Note that the 'common tongue' is _Trader_* |_.Language|_.Spoken By/In|_.Alphabet| |Anari|[[Alantaris Isle]], the Magocracy|Anari| |Arboreal|Tree men, as well as most woodland fey|Elven| |Aspirian|[[Aspiria]]|Anari| |Auld Saxa|Skalds, scholars, …

  • Gear

    h4. Availability *V* - _Village_ *T* - _Town_ *C* - _City_ *S* - _Special_ h4. Armor |_.Type|_.Armor|_.Weight|_.Cost|_.Notes|_.Avail.| |Hide|+1|15|75|Covers torso, arms, legs|V| |Leather Suit|+1|10|50|Covers torso, arms, …

  • hellfrost-calendar

    Below is a quick explanation of the Hellfrost Calendar. Further information (such as holidays) can be found as a free download on "Triple Ace Game's Hellfrost page":http://www.tripleacegames.com/free-downloads/hellfrost/ h4. TL;DR A year in …

  • Deities

    |_.Deity|_.Aspects| | [[Dargar]] |Slaughter, senseless violence, massacres, cannibalism, orcs, goblins| | [[Eira]] | Healing, life, mercy, peace | | [[Eostre]] | Animals, plants, cycle of life, fertility, birth| | [[Ertha]] | Earth, metal, gems, …

  • Glory

    _"Jump to Glory Benefits":#GloryBenefits_ bq. _Glory has nothing to do with social standing, wealth, or who one calls friend - it is a mark of a character's reputation as a hero. A king may be well known across the lands, but that does not make him a …

  • Frenzy

    *Requirements*: Novice, Fighting d10 Frenzied fighters make fast and furious melee attacks, sacrificing finesse for raw speed. This allows them to make an extra Fighting attack per round at a –2 penalty to all Fighting rolls. This attack must be taken …

  • Herbalism

    See Also: [[Hedge Magic]] h4. Overview Herbalism was once widespread across Rassilon. As the Convocation slowly spread its influence, so it worked with zealous clerics to have the art declared anathema. Tens of thousands of wise women and healers …

  • Skills

    |_.Skill|_.Linked Attribute| |"Boating":#Boating|Agility| |"Climbing":#Climbing|Strength| |"Fighting":#Fighting|Agility| |"Gambling":#Gambling|Smarts| |"Healing":#Healing|Smarts| |"Intimidation":#Intimidation|Spirit| |"Investigation":#Investigation …

  • Injury

    h4. Injury Table |_.2d6|_.Wound| |_.2 |Unmentionables: If the injury is permanent, reproduction is out of the question without miracle surgery or magic. There is no other effect from this result.| |_.3-4 |Arm: Roll left or right arm randomly; it’s …

  • Boasting

    Arrogance and pride are common traits in Rassilon, and neither is regarded as inherently negative so long as the boaster does not fabricate a lie. Indeed, boasting is part of how glory is earned, for characters who do not speak of their heroic deeds are …

  • Edges

    _TODO: Add Disciple, Professional, Social, and Wild Card Edges_ |_.Name|_.Rank|_.Requirements|_.Effects| |A Few Good Men|H|Smarts d8+, Knowledge(Battle) d10+, Command, Inspire|After mass battle force tokens have been calculated, the character adds one …

  • Hindrances

    |_.Name|_.Type|_.Effects| |All Thumbs|Minor|-2 Repair; Roll of 1 causes malfunction| |Anemic|Minor|-2 to Fatigue tests| |Apprentice/Novitiate|Minor/Major|Arcane Skill die may not start higher than d6 (Rune Magic d4), Major starts with one fewer power| …

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