Tag: Power

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  • Sanctuary

    *Rank*: Novice *Range*: Special *Duration*: Instant *Trappings*: Caster vanishes in puff of smoke, sucked away in a whirlwind, transforms into a column of fire This spell returns the caster to a safe location. Characters with Faith are instantly …

  • Succor

    *Rank*: Novice *Range*: Touch *Duration*: Instant *Trappings*: Laying on hands, herbal brews _Succor_ removes one Fatigue level, or two with a raise. It does not stop bleeding, remove Shaken conditions, revive characters Incapacitated by wounds, or …

  • Healing

    *Rank*: Novice *Range*: Touch *Duration*: Instant *Trappings*: Laying on hands, touching the victim with a holy symbol, prayer _Healing_ repairs recent bodily damage. It must be used within the “Golden Hour,” though, for it has no effect on wounds …

  • Fear

    *Rank*: Novice *Range*: Smarts x2 *Duration*: Instant *Trappings*: Gestures, eldrich energy, cold chills _Fear_ causes the target overwhelming dread and horror. The area of effect is the Large Burst Template. Every creature beneath the template must …

  • Stun

    *Rank*: Novice *Range*: 12/24/48 *Duration*: Special *Trappings*: Bolts of energy, stun bombs, sonic booms, burst of blinding light _Stun_ shocks those within a Medium Burst Template with concussive force, sound, light, magical energy, or the like. …

  • Mimic

    *Rank:* Novice *Range:* Spirit *Duration:* Maintained *Trappings:* Caster glows briefly, gains hidden knowledge, etc _Mimic_ allows the spellcaster to duplicate one spell he has witnessed an opponent using during the current battle. This spell has …

  • Beast Friend

    *Rank:* Novice *Range:* Smarts x 100 yards *Duration:* 10 minutes *Trappings:* The mage concentrates and gestures with his hands. This spell allows mages to speak with and guide the actions of nature’s beasts. It works only on creatures with …

  • Boost-Lower Trait

    *Rank:* Novice *Range:* Smarts *Duration:* Maintained *Trappings:* Physical change, glowing aura, potions. This power allows a character to increase any of a target’s Traits by one die type for a standard success, or by two with a raise. The …

  • Charismatic Aura

    *Rank:* Novice *Range:* Touch *Duration:* Maintained *Trappings:* Commanding voice, intense looks, charming personality. This spell increases the charisma of the target: + 1 for a success + 2 on a raise.

  • Detect-Conceal

    *Rank:* Novice *Range:* Smarts X 2 *Duration:* Maintained *Trapping:* Whispered words, gestures, pinging noises. _Detect/conceal_ allows a character to sense supernatural persons, objects, or effects within sight. This includes invisible foes, …

  • Elemental Manipulation

    *Rank:* Novice *Range:* Smarts x 2 *Duration:* Maintained *Trappings:* A few simple gestures. A character who chooses this power can perform basic “tricks” using the four elements: air, earth, fire, and water (these elements may vary depending on …

  • Lock-Unlock

    *Rank:* Novice *Range:* Touch *Duration:* Special or Instant *Trapping:* Whispered words, aura around lock _Lock_ allows the caster to seal a door, chest, or other object with a lock. Attempts at smashing/unlocking the lock suffer a - 2 penalty, - …

  • Speak Language

    *Rank:* Novice *Range:* Touch *Duration:* 10 minutes (1/10 minutes) *Trappings:* Words, pictures, hand motions. This power allows a character to speak, read, and write a language other than his own. The language must be of an advanced form — not …

  • Voice on the Wind

    *Rank:* Novice *Range:* Smarts X 50 miles *Duration:* Maintained *Trapping:* Whispered words, throwing messages into the wind, burning a written message. The caster automatically sends a message to one named person within range of the spell. The …

  • Wilderness Step

    *Rank:* Novice *Range:* Touch *Duration:* Maintained *Trapping:* Claws, sharp spikes on boots, glowing feet _Wilderness Step_ makes traveling easier. With a successful arcane skill roll, the caster treates add difficult terrain as normal terrain.

  • Arcane Resistance

    *Rank:* Seasoned *Range:* Touch *Duration:* Maintained *Trapping:* Runes/glyphs on skin, Shimmering on Skin, Eyes glow red, yellow or black. After _Arcane Resistance_ is cast, the caster is particularly resistant to magic (including psionics, weird …

  • Battle Song

    *Rank:* Seasoned *Range:* Special *Duration:* Maintained *Trapping:* Poetry, Song This spell causes targets to fly into a battle frenzy. Everyone within a Medium Burst template centered on the caster, excluding the caster, is granted the Berzerk …

  • Bless-Panic

    *Rank:* Seasoned *Range:* Spirit *Duration:* Maintained *Trapping:* Words of Encouragement Being able to face down fearsome foes without running in terror. _Bless_ gives + 2 to guts rolls, + 4 on a raise to all allies. _Panic_ gives - 2 to Fear …

  • Confusion

    *Rank:* Seasoned *Range:* Smarts X 2 *Duration:* Maintained *Trapping:* Dazed look, loss of coordination This power overloads the mind of a single victem, causing them to lose coordination and the ability to act. The caster must pick a single …

  • Dispel

    *Rank:* Seasoned *Range:* Smarts *Duration:* Instant *Trappings:* Waving hands, whispered words. _Dispel_ allows a hero to negate enemy spells, miracles, mad science, or super powers. It has no effect on innate powers, such as a dragon’s breath …

  • Fatigue

    *Rank:* Seasoned *Range:* 12/24/48 *Duration:* Instant *Trapping:* Victem chokes/drowns, Energy Siphoned, Temperature Drops Characters in a Medium Burst template, Large if a raise, are fatigued if an opposed Vigor roll is failed. On a failure, …

  • Nightmare

    *Rank:* Seasoned *Range:* Smarts X 1 mile *Duration:* Special *Trapping:* Runes, Sticking pins in a doll, Blood This spell causes the victim _nightmares_ making it so he/she cannot sleep. The Caster must know the name of the victim and possess an …

  • Warriors Gift

    *Rank:* Seasoned *Range:* Touch *Duration:* 3 (1/round) *Trappings:* Gestures, prayer, whispered words, concentration. Even combat mages cannot afford to spend all their time learning new combat maneuvers and martial skills. For those who enjoy …

  • Silence

    *Rank:* Seasoned *Range:* Touch *Duration:* Maintained *Trapping:* Gestures, Enchanted bag to capture sound Creates _Silence_ in a Medium Burst template, Large if on a raise, when cast on an inanimate object, such as an arrow or a coin, and moves …

  • Slumber

    *Rank:* Seasoned *Range:* Smarts x 2 *Duration:* 1 minute (1/minute) *Trappings:* A lullaby, blowing powder or sand at targets Blasting a hoard of enemies into tiny pieces may be popular with some mages, but those who favor stealth or have a …

  • Warding

    *Rank:* Seasoned *Range:* Special *Duration:* maintained *Trapping:* Circle of holy water/salts, Energy barrier, Pentagram _Warding_ prevents certain creatures from enteres the affected area. When cast, the Caster must choose Construct, Demon, …

  • Banish

    *Rank:* Veteran *Range:* Spirit *Duration:* Instant *Trapping:* Arcane gesture, Litergy, Opens portal _Banish_ temporarily opens a portal to another realm, allowing the spellcaster to force Demons, Elementals, and Spirits back to their own domain. …

  • Negate Arcana

    *Rank:* Veteran *Range:* Smarts *Duration:* Maintained *Trapping:* Arcane sign, Blast of magical energy, Field of shimmering lights _Negate Arcana_ temporarily disrupts spellcasters ability to tap into the magical flow. With a successfull roll …

  • Summon Beast

    *Rank:* Veteran *Range:* Spirit X 10 yards *Duration:* Maintained *Trapping:* The mage concentrates and gestures with his hands This spell is an advanced version of _Beast Friend_. It allows the caster to summon and guide the actions of nature's …

  • Puppet

    *Rank:* Veteran *Range:* Smarts *Duration:* Maintained *Trappings:* Glowing eyes, trance-like state, a swinging pocket watch, voodoo dolls. Sometimes it pays to persuade others to do your fighting for you. Some do this by blatant mind control, …

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